Added PBRScope;

This commit is contained in:
2025-01-31 22:28:21 +08:00
parent 68870fe818
commit 780b3f9f13
4 changed files with 230 additions and 2 deletions

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using System.Linq;
using Misaki.ShaderGUI;
using UnityEditor;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
namespace Misaki.HdrpToon.Editor
{
public class PBRScope : MaterialUIScope<ShaderGUIExpandable>
{
private static class Properties
{
public static MaterialProperty PbrMode;
public static MaterialProperty NormalMap;
public static MaterialProperty NormalMapScale;
public static MaterialProperty MaskMap;
public static MaterialProperty Metallic;
public static MaterialProperty MetallicRemapMin;
public static MaterialProperty MetallicRemapMax;
public static MaterialProperty AORemapMin;
public static MaterialProperty AORemapMax;
public static MaterialProperty RoughnessRemapMin;
public static MaterialProperty RoughnessRemapMax;
public static MaterialProperty Smoothness;
public static MaterialProperty AnisotropyMap;
public static MaterialProperty Anisotropy;
public static MaterialProperty KKColor;
public static MaterialProperty BSDFContribution;
public static MaterialProperty SpecularColorMap;
public static MaterialProperty SpecularColor;
public static MaterialProperty SpecularFeather;
public static MaterialProperty SpecularStep;
}
private static class Styles
{
public static readonly GUIContent PbrModeText = new("PBR Mode", "PBR Mode");
public static readonly GUIContent NormalMapText =
new("Normal Map", "A texture that dictates the bumpiness of the material.");
public static readonly GUIContent MaskMapText = new("Mask Map",
"A texture that dictates the physical properties of the material. R: Metallic, G: Occlusion, A: Smoothness");
public static readonly GUIContent MetallicText =
new("Metallic", "Specifies the metallicness of the material.");
public static readonly GUIContent MetallicRemap =
new("Metallic Remap", "Remap the max and min value of metallic");
public static readonly GUIContent AORemap =
new GUIContent("AO Remap", "Remap the max and min value of ambient occlusion");
public static readonly GUIContent RoughnessRemap =
new GUIContent("Smoothness Remap", "Remap the max and min value of smoothness");
public static readonly GUIContent SmoothnessText =
new("Smoothness", "Specifies the smoothness of the material.");
public static readonly GUIContent AnisotropyMapText =
new("Anisotropy Map", "Specifies the anisotropy map of the material.");
public static readonly GUIContent KKColorText = new("KK specular Color",
"Specifies the color of KK specular.");
public static readonly GUIContent BSDFContributionText = new("BSDF Contribution",
"BSDF smoothness contribution, 1 means KK Hair smoothness will fully contribute bsdf calculation");
public static readonly GUIContent SpecularColorMapText = new("Specular Color Map",
"Specifies the specular color map of the material.");
public static readonly GUIContent SpecRemap = new("Specular Remap",
"Feather and step value of Toon Specular");
}
public override void LoadMaterialProperties()
{
Properties.PbrMode = FindProperty("_PBR_Mode");
Properties.NormalMap = FindProperty("_NormalMap");
Properties.NormalMapScale = FindProperty("_NormalScale");
Properties.MaskMap = FindProperty("_MaskMap");
Properties.Metallic = FindProperty("_Metallic");
Properties.MetallicRemapMin = FindProperty("_MetallicRemapMin");
Properties.MetallicRemapMax = FindProperty("_MetallicRemapMax");
Properties.AORemapMin = FindProperty("_AORemapMin");
Properties.AORemapMax = FindProperty("_AORemapMax");
Properties.RoughnessRemapMin = FindProperty("_SmoothnessRemapMin");
Properties.RoughnessRemapMax = FindProperty("_SmoothnessRemapMax");
Properties.Smoothness = FindProperty("_Smoothness");
Properties.AnisotropyMap = FindProperty("_AnisotropyMap");
Properties.Anisotropy = FindProperty("_Anisotropy");
Properties.KKColor = FindProperty("_KKColor");
Properties.BSDFContribution = FindProperty("_BSDFContribution");
Properties.SpecularColorMap = FindProperty("_SpecularColorMap");
Properties.SpecularColor = FindProperty("_SpecularColor");
Properties.SpecularFeather = FindProperty("_ToonSpecularFeather");
Properties.SpecularStep = FindProperty("_ToonSpecularStep");
}
protected override void DrawContent()
{
editor.ShaderProperty(Properties.PbrMode, Styles.PbrModeText);
EditorGUILayout.Space();
editor.TexturePropertySingleLine(Styles.NormalMapText, Properties.NormalMap, Properties.NormalMapScale);
var materials = GetMaterials().ToList();
foreach (Material material in materials)
{
material.SetKeyword(new LocalKeyword(material.shader, "_NORMAL_MAP"),
Properties.NormalMap.textureValue != null);
}
PBRMode pbrMode = (PBRMode)Properties.PbrMode.floatValue;
if (pbrMode != PBRMode.Off)
{
editor.TexturePropertySingleLine(Styles.MaskMapText, Properties.MaskMap);
if (Properties.MaskMap.textureValue == null)
{
foreach (Material material in materials)
{
material.DisableKeyword(new LocalKeyword(material.shader, "_MASK_MAP"));
}
if (pbrMode != PBRMode.KKHair)
editor.ShaderProperty(Properties.Metallic, Styles.MetallicText);
editor.ShaderProperty(Properties.Smoothness, Styles.SmoothnessText);
}
else
{
foreach (Material material in materials)
{
material.EnableKeyword(new LocalKeyword(material.shader, "_MASK_MAP"));
}
editor.MinMaxShaderProperty(Properties.MetallicRemapMin, Properties.MetallicRemapMax, 0, 1,
Styles.MetallicRemap);
editor.MinMaxShaderProperty(Properties.AORemapMin, Properties.AORemapMax, 0, 1, Styles.AORemap);
editor.MinMaxShaderProperty(Properties.RoughnessRemapMin, Properties.RoughnessRemapMax, 0, 1,
Styles.RoughnessRemap);
}
}
else
{
foreach (Material material in materials)
{
material.DisableKeyword(new LocalKeyword(material.shader, "_MASK_MAP"));
material.DisableKeyword(new LocalKeyword(material.shader, "_ANISOTROPY_MAP"));
material.DisableKeyword(new LocalKeyword(material.shader, "_SPECULAR_COLOR_MAP"));
}
}
switch (pbrMode)
{
case PBRMode.Anisotropy or PBRMode.KKHair:
{
editor.TexturePropertySingleLine(Styles.AnisotropyMapText, Properties.AnisotropyMap,
Properties.Anisotropy);
if (pbrMode == PBRMode.KKHair)
{
editor.ShaderProperty(Properties.KKColor, Styles.KKColorText);
editor.ShaderProperty(Properties.BSDFContribution, Styles.BSDFContributionText);
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Anisotropy Map only ST");
editor.TextureScaleOffsetProperty(Properties.AnisotropyMap);
if (Properties.AnisotropyMap.textureValue == null)
{
foreach (Material material in materials)
{
material.DisableKeyword(new LocalKeyword(material.shader, "_ANISOTROPY_MAP"));
}
}
else
{
foreach (Material material in materials)
{
material.EnableKeyword(new LocalKeyword(material.shader, "_ANISOTROPY_MAP"));
}
}
break;
}
case PBRMode.Toon:
{
editor.TexturePropertySingleLine(Styles.SpecularColorMapText, Properties.SpecularColorMap,
Properties.SpecularColor);
if (Properties.SpecularColorMap.textureValue == null)
{
foreach (Material material in materials)
{
material.DisableKeyword(new LocalKeyword(material.shader, "_SPECULAR_COLOR_MAP"));
}
}
else
{
foreach (Material material in materials)
{
material.EnableKeyword(new LocalKeyword(material.shader, "_SPECULAR_COLOR_MAP"));
}
}
editor.MinMaxShaderProperty(Properties.SpecularFeather, Properties.SpecularStep, 0, 1,
Styles.SpecRemap);
break;
}
}
}
private enum PBRMode
{
Off,
Standard,
Anisotropy,
KKHair,
Toon
}
protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.PBR;
protected override GUIContent Header => new("PBR Settings");
}
}

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fileFormatVersion: 2
guid: f611f3d462b5414f9241ed80e4f1d0bb
timeCreated: 1738325165

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@@ -26,6 +26,7 @@ namespace Misaki.HdrpToon.Editor
{
AddUIScope(new SurfaceOptionsScope());
AddUIScope(new ShadingColorScope());
AddUIScope(new PBRScope());
AddUIScope(new RimLightScope());
AddUIScope(new AngelRingScope());
AddUIScope(new OutlineScope());