Updated OutlineScope;
Reorgnize shader code;
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@@ -1,4 +1,5 @@
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using Misaki.ShaderGUI;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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@@ -23,7 +24,7 @@ namespace Misaki.HdrpToon.Editor
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public static readonly GUIContent angelRingOffsetVText = new("Angel Ring Offset V", "Specifies the offset of the angel ring in the V direction.");
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}
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protected override bool ShowSection => SurfaceOptionsScope.HasFeature(SurfaceFeatureFlags.AngelRing);
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protected override bool ShowSection => editor.GetMaterials().All(mat => mat.HasFeature(SurfaceFeature.AngelRing));
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protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.AngelRing;
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