Updated OutlineScope;
Reorgnize shader code;
This commit is contained in:
32
Runtime/Models/ShaderEnum.cs
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32
Runtime/Models/ShaderEnum.cs
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namespace Misaki.HdrpToon
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{
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internal enum ShadingMode
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{
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Standard,
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SDF,
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}
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internal enum PBRMode
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{
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Off,
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Standard,
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Anisotropy,
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KKHair,
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Toon
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}
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internal enum IndirectDiffuseMode
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{
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Off,
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IBL,
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Matcap,
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Ramp
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}
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internal enum IndirectSpecularMode
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{
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Off,
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IBL,
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Matcap
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}
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}
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