Added hair blending support.
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@@ -90,7 +90,7 @@ namespace Misaki.HdrpToon.Editor
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{
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foreach (var material in materials)
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{
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material.SetShaderPassEnabled(UtsShaderPassName.HAIR_BLENDING_TARGET_PASS_NAME, Properties.hairBlendingTarget.floatValue == 1.0f);
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material.SetShaderPassEnabled(UtsShaderPassName.HAIR_BLENDING_TARGET_PASS_NAME, Properties.hairBlendingTarget.GetBooleanValue());
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}
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}
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