Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
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@@ -5,20 +5,14 @@ namespace Misaki.HdrpToon.Editor
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SurfaceOptions = 1 << 0,
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ShadingColor = 1 << 1,
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Shadow = 1 << 2,
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MaterialFeature = 1 << 3,
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SurfaceInputs = 1 << 4,
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Ambient = 1 << 5,
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Highlight = 1 << 6,
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Rimlight = 1 << 7,
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MatCap = 1 << 8,
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Stocking = 1 << 9,
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AngelRing = 1 << 10,
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Emission = 1 << 11,
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Outline = 1 << 12,
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TessellationHDRP = 1 << 13,
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SceneLight = 1 << 14,
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EnvironmentalLightEffectiveness = 1 << 15,
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MetaverseSettings = 1 << 16,
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Advance = 1 << 17,
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SurfaceInputs = 1 << 3,
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Ambient = 1 << 4,
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// Surface Features
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AngelRing = 1 << 5,
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Rimlight = 1 << 6,
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Stocking = 1 << 7,
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Outline = 1 << 8,
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Advance = 1 << 9,
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}
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}
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}
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