Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
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@@ -6,7 +6,7 @@ using static Misaki.HdrpToon.UTSPropertyName.Advance;
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namespace Misaki.HdrpToon.Editor
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{
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public class AdvanceScope : MaterialUIScope<ShaderGUIExpandable>
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internal class AdvanceScope : MaterialUIScope<ShaderGUIExpandable>
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{
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private static class Properties
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{
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@@ -32,7 +32,7 @@ namespace Misaki.HdrpToon.Editor
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protected override GUIContent Header => EditorGUIUtility.TrTextContent("Advance Settings");
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public override void LoadMaterialProperties()
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protected override void LoadMaterialProperties()
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{
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Properties.diffuseMin = FindProperty(MINIMAL_DIFFUSE_CONTRIBUTION);
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