Added new stocking scope to shader gui;

Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
2025-08-17 13:10:38 +09:00
parent aeb4da48eb
commit 973f617590
27 changed files with 196 additions and 142 deletions

View File

@@ -6,7 +6,7 @@ using static Misaki.HdrpToon.UTSPropertyName.Advance;
namespace Misaki.HdrpToon.Editor
{
public class AdvanceScope : MaterialUIScope<ShaderGUIExpandable>
internal class AdvanceScope : MaterialUIScope<ShaderGUIExpandable>
{
private static class Properties
{
@@ -32,7 +32,7 @@ namespace Misaki.HdrpToon.Editor
protected override GUIContent Header => EditorGUIUtility.TrTextContent("Advance Settings");
public override void LoadMaterialProperties()
protected override void LoadMaterialProperties()
{
Properties.diffuseMin = FindProperty(MINIMAL_DIFFUSE_CONTRIBUTION);