Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
@@ -32,7 +32,7 @@ namespace Misaki.HdrpToon.Editor
|
||||
|
||||
protected override GUIContent Header => EditorGUIUtility.TrTextContent("Angel Ring Settings");
|
||||
|
||||
public override void LoadMaterialProperties()
|
||||
protected override void LoadMaterialProperties()
|
||||
{
|
||||
Properties.angelRingColor = FindProperty(ANGEL_RING_COLOR);
|
||||
Properties.angelRingColorMap = FindProperty(ANGEL_RING_COLOR_MAP);
|
||||
|
||||
Reference in New Issue
Block a user