Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
@@ -48,7 +48,7 @@ namespace Misaki.HdrpToon.Editor
|
||||
|
||||
protected override GUIContent Header => EditorGUIUtility.TrTextContent("Outline Settings");
|
||||
|
||||
public override void LoadMaterialProperties()
|
||||
protected override void LoadMaterialProperties()
|
||||
{
|
||||
Properties.outlineState = FindProperty(OUTLINE_STATE);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user