Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
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@@ -30,7 +30,7 @@ namespace Misaki.HdrpToon.Editor
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protected override GUIContent Header => EditorGUIUtility.TrTextContent("Shadow Settings");
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public override void LoadMaterialProperties()
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protected override void LoadMaterialProperties()
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{
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Properties.receiveLightShadow = FindProperty("_Receive_Light_Shadow");
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Properties.receiveScreenSpaceShadow = FindProperty("_Receive_Screen_Space_Shadow");
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