Added new stocking scope to shader gui;

Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
2025-08-17 13:10:38 +09:00
parent aeb4da48eb
commit 973f617590
27 changed files with 196 additions and 142 deletions

View File

@@ -8,7 +8,7 @@ using static Misaki.HdrpToon.UTSPropertyName.SurfaceInputs;
namespace Misaki.HdrpToon.Editor
{
public class SurfaceInputsScope : MaterialUIScope<ShaderGUIExpandable>
internal class SurfaceInputsScope : MaterialUIScope<ShaderGUIExpandable>
{
private static class Properties
{
@@ -75,7 +75,7 @@ namespace Misaki.HdrpToon.Editor
protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.SurfaceInputs;
protected override GUIContent Header => new("Surface Inputs");
public override void LoadMaterialProperties()
protected override void LoadMaterialProperties()
{
Properties.normalMap = FindProperty("_NormalMap");
Properties.normalMapScale = FindProperty("_NormalScale");