Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
@@ -8,7 +8,7 @@ using static Misaki.HdrpToon.UTSPropertyName.SurfaceInputs;
|
||||
|
||||
namespace Misaki.HdrpToon.Editor
|
||||
{
|
||||
public class SurfaceInputsScope : MaterialUIScope<ShaderGUIExpandable>
|
||||
internal class SurfaceInputsScope : MaterialUIScope<ShaderGUIExpandable>
|
||||
{
|
||||
private static class Properties
|
||||
{
|
||||
@@ -75,7 +75,7 @@ namespace Misaki.HdrpToon.Editor
|
||||
protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.SurfaceInputs;
|
||||
protected override GUIContent Header => new("Surface Inputs");
|
||||
|
||||
public override void LoadMaterialProperties()
|
||||
protected override void LoadMaterialProperties()
|
||||
{
|
||||
Properties.normalMap = FindProperty("_NormalMap");
|
||||
Properties.normalMapScale = FindProperty("_NormalScale");
|
||||
|
||||
Reference in New Issue
Block a user