Added new stocking scope to shader gui;

Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
2025-08-17 13:10:38 +09:00
parent aeb4da48eb
commit 973f617590
27 changed files with 196 additions and 142 deletions

View File

@@ -31,15 +31,19 @@ namespace Misaki.HdrpToon.Editor
private void OnInitialize(MaterialEditor materialEditor, MaterialProperty[] properties)
{
AddUIScope(new SurfaceOptionsScope());
AddUIScope(new ShadingColorScope());
AddUIScope(new ShadowScope());
AddUIScope(new SurfaceInputsScope());
AddUIScope(new AmbientScope());
AddUIScope(new RimLightScope());
AddUIScope(new AngelRingScope());
AddUIScope(new OutlineScope());
AddUIScope(new AdvanceScope());
AddUIScope<SurfaceOptionsScope>();
AddUIScope<ShadingColorScope>();
AddUIScope<ShadowScope>();
AddUIScope<SurfaceInputsScope>();
AddUIScope<AmbientScope>();
// Surface Features
AddUIScope<AngelRingScope>();
AddUIScope<RimLightScope>();
AddUIScope<StockingScope>();
AddUIScope<OutlineScope>();
AddUIScope<AdvanceScope>();
Initialize(materialEditor, properties);