Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
@@ -31,15 +31,19 @@ namespace Misaki.HdrpToon.Editor
|
||||
|
||||
private void OnInitialize(MaterialEditor materialEditor, MaterialProperty[] properties)
|
||||
{
|
||||
AddUIScope(new SurfaceOptionsScope());
|
||||
AddUIScope(new ShadingColorScope());
|
||||
AddUIScope(new ShadowScope());
|
||||
AddUIScope(new SurfaceInputsScope());
|
||||
AddUIScope(new AmbientScope());
|
||||
AddUIScope(new RimLightScope());
|
||||
AddUIScope(new AngelRingScope());
|
||||
AddUIScope(new OutlineScope());
|
||||
AddUIScope(new AdvanceScope());
|
||||
AddUIScope<SurfaceOptionsScope>();
|
||||
AddUIScope<ShadingColorScope>();
|
||||
AddUIScope<ShadowScope>();
|
||||
AddUIScope<SurfaceInputsScope>();
|
||||
AddUIScope<AmbientScope>();
|
||||
|
||||
// Surface Features
|
||||
AddUIScope<AngelRingScope>();
|
||||
AddUIScope<RimLightScope>();
|
||||
AddUIScope<StockingScope>();
|
||||
|
||||
AddUIScope<OutlineScope>();
|
||||
AddUIScope<AdvanceScope>();
|
||||
|
||||
Initialize(materialEditor, properties);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user