Added new stocking scope to shader gui;

Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
2025-08-17 13:10:38 +09:00
parent aeb4da48eb
commit 973f617590
27 changed files with 196 additions and 142 deletions

View File

@@ -76,6 +76,15 @@ namespace Misaki.HdrpToon
public const string EMISSIVE_EXPOSURE_WEIGHT = "_EmissiveExposureWeight";
}
public static class AngelRing
{
public const string ANGEL_RING_COLOR = "_AngelRingColor";
public const string ANGEL_RING_COLOR_MAP = "_AngelRingColorMap";
public const string ANGEL_RING_INTENSITY = "_AngelRingIntensity";
public const string ANGEL_RING_OFFSET_U = "_AngelRingOffsetU";
public const string ANGEL_RING_OFFSET_V = "_AngelRingOffsetV";
}
public static class RimLight
{
public const string RIM_LIGHT_COLOR = "_RimLightColor";
@@ -100,13 +109,13 @@ namespace Misaki.HdrpToon
public const string RIM_LIGHT_MASK_LEVEL = "_Tweak_RimLightMaskLevel";
}
public static class AngelRing
public static class Stocking
{
public const string ANGEL_RING_COLOR = "_AngelRingColor";
public const string ANGEL_RING_COLOR_MAP = "_AngelRingColorMap";
public const string ANGEL_RING_INTENSITY = "_AngelRingIntensity";
public const string ANGEL_RING_OFFSET_U = "_AngelRingOffsetU";
public const string ANGEL_RING_OFFSET_V = "_AngelRingOffsetV";
public const string STOCKING_FRESNEL_WIDTH = "_StockingFresnelWidth";
public const string STOCKING_SPARKLE_SPACING = "_StockingSparkleSpacing";
public const string STOCKING_SPARKLE_AMOUNT = "_StockingSparkleAmount";
public const string STOCKING_SPARKLE_SIZE = "_StockingSparkleSize";
public const string STOCKING_SPARKLE_INTENSITY = "_StockingSparkleIntensity";
}
public static class Outline