Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
@@ -76,6 +76,15 @@ namespace Misaki.HdrpToon
|
||||
public const string EMISSIVE_EXPOSURE_WEIGHT = "_EmissiveExposureWeight";
|
||||
}
|
||||
|
||||
public static class AngelRing
|
||||
{
|
||||
public const string ANGEL_RING_COLOR = "_AngelRingColor";
|
||||
public const string ANGEL_RING_COLOR_MAP = "_AngelRingColorMap";
|
||||
public const string ANGEL_RING_INTENSITY = "_AngelRingIntensity";
|
||||
public const string ANGEL_RING_OFFSET_U = "_AngelRingOffsetU";
|
||||
public const string ANGEL_RING_OFFSET_V = "_AngelRingOffsetV";
|
||||
}
|
||||
|
||||
public static class RimLight
|
||||
{
|
||||
public const string RIM_LIGHT_COLOR = "_RimLightColor";
|
||||
@@ -100,13 +109,13 @@ namespace Misaki.HdrpToon
|
||||
public const string RIM_LIGHT_MASK_LEVEL = "_Tweak_RimLightMaskLevel";
|
||||
}
|
||||
|
||||
public static class AngelRing
|
||||
public static class Stocking
|
||||
{
|
||||
public const string ANGEL_RING_COLOR = "_AngelRingColor";
|
||||
public const string ANGEL_RING_COLOR_MAP = "_AngelRingColorMap";
|
||||
public const string ANGEL_RING_INTENSITY = "_AngelRingIntensity";
|
||||
public const string ANGEL_RING_OFFSET_U = "_AngelRingOffsetU";
|
||||
public const string ANGEL_RING_OFFSET_V = "_AngelRingOffsetV";
|
||||
public const string STOCKING_FRESNEL_WIDTH = "_StockingFresnelWidth";
|
||||
public const string STOCKING_SPARKLE_SPACING = "_StockingSparkleSpacing";
|
||||
public const string STOCKING_SPARKLE_AMOUNT = "_StockingSparkleAmount";
|
||||
public const string STOCKING_SPARKLE_SIZE = "_StockingSparkleSize";
|
||||
public const string STOCKING_SPARKLE_INTENSITY = "_StockingSparkleIntensity";
|
||||
}
|
||||
|
||||
public static class Outline
|
||||
|
||||
Reference in New Issue
Block a user