Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
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@@ -8,8 +8,8 @@ namespace Misaki.HdrpToon
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public enum SurfaceFeature
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{
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None = 0,
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Stocking = 1 << 0,
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AngelRing = 1 << 0,
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RimLight = 1 << 1,
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AngelRing = 1 << 2
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Stocking = 1 << 2,
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}
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}
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@@ -8,9 +8,9 @@
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// Misaki.HdrpToon.SurfaceFeature: static fields
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//
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#define SURFACEFEATURE_NONE (0)
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#define SURFACEFEATURE_STOCKING (1)
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#define SURFACEFEATURE_ANGEL_RING (1)
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#define SURFACEFEATURE_RIM_LIGHT (2)
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#define SURFACEFEATURE_ANGEL_RING (4)
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#define SURFACEFEATURE_STOCKING (4)
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#endif
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