Added new stocking scope to shader gui;

Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
2025-08-17 13:10:38 +09:00
parent aeb4da48eb
commit 973f617590
27 changed files with 196 additions and 142 deletions

View File

@@ -8,8 +8,8 @@ namespace Misaki.HdrpToon
public enum SurfaceFeature
{
None = 0,
Stocking = 1 << 0,
AngelRing = 1 << 0,
RimLight = 1 << 1,
AngelRing = 1 << 2
Stocking = 1 << 2,
}
}

View File

@@ -8,9 +8,9 @@
// Misaki.HdrpToon.SurfaceFeature: static fields
//
#define SURFACEFEATURE_NONE (0)
#define SURFACEFEATURE_STOCKING (1)
#define SURFACEFEATURE_ANGEL_RING (1)
#define SURFACEFEATURE_RIM_LIGHT (2)
#define SURFACEFEATURE_ANGEL_RING (4)
#define SURFACEFEATURE_STOCKING (4)
#endif