Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
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@@ -33,6 +33,10 @@ TEXTURE2D(_SSSLutMap);
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TEXTURE2D(_HairBlendingMap);
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SAMPLER(sampler_HairBlendingMap);
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// Stocking
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TEXTURE2D(_StockingSparkingMap);
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SAMPLER(sampler_StockingSparkingMap);
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// Global
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TEXTURE2D(_HairShadowTex);
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TEXTURE2D_X(_HairBlendingTex);
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