Added new stocking scope to shader gui;

Added new stocking surface feature;
Added unity 6.3 support;

Fixed the issue that ssr weight does not blend ibl and ssr properly;
Fixed the issue that material recive ssr regardless of specular ambient mode;
This commit is contained in:
2025-08-17 13:10:38 +09:00
parent aeb4da48eb
commit 973f617590
27 changed files with 196 additions and 142 deletions

View File

@@ -30,7 +30,11 @@ namespace Misaki.HdrpToon
excludeObjectMotionVectors = false,
};
CoreUtils.DrawRendererList(ctx.renderContext, ctx.cmd, ctx.renderContext.CreateRendererList(result));
#if UNITY_6000_3_OR_NEWER
CoreUtils.DrawRendererList(ctx.cmd, ctx.renderContext.CreateRendererList(result));
#else
CoreUtils.DrawRendererList(ctx.renderContext, ctx.cmd, ctx.renderContext.CreateRendererList(result, ctx.hdCamera));
#endif
}
}
}