Added new stocking scope to shader gui;
Added new stocking surface feature; Added unity 6.3 support; Fixed the issue that ssr weight does not blend ibl and ssr properly; Fixed the issue that material recive ssr regardless of specular ambient mode;
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@@ -30,7 +30,11 @@ namespace Misaki.HdrpToon
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excludeObjectMotionVectors = false,
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};
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CoreUtils.DrawRendererList(ctx.renderContext, ctx.cmd, ctx.renderContext.CreateRendererList(result));
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#if UNITY_6000_3_OR_NEWER
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CoreUtils.DrawRendererList(ctx.cmd, ctx.renderContext.CreateRendererList(result));
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#else
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CoreUtils.DrawRendererList(ctx.renderContext, ctx.cmd, ctx.renderContext.CreateRendererList(result, ctx.hdCamera));
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#endif
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}
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}
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}
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