Updated namespace;
Added UTSPass; Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace Unity.Toonshader.Editor
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namespace Misaki.HdrpToon.Editor
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{
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public struct QuaternionToVector3Converter
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{
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