Updated namespace;
Added UTSPass; Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
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@@ -1,9 +1,8 @@
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using Unity.Rendering.HighDefinition.Toon;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Unity.Toonshader.Editor
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namespace Misaki.HdrpToon.Editor
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{
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[CustomEditor(typeof(BoxLightAdjustment))]
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public class BoxLightAdjustmentView : UnityEditor.Editor
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