Updated namespace;
Added UTSPass; Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
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@@ -1199,7 +1199,7 @@ namespace UnityEditor.Rendering.Toon
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EditorGUILayout.Space(10);
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var headerStyle = new GUIStyle() { fontSize = 25, fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter };
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headerStyle.normal.textColor = GUI.skin.label.normal.textColor;
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EditorGUILayout.LabelField("Unity Toon Shader", headerStyle);
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EditorGUILayout.LabelField("HDRP Toon Shader", headerStyle);
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EditorGUILayout.Space(20);
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if (transparencyEnabled != UTS_TransparentMode.On)
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