Updated namespace;
Added UTSPass; Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
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@@ -2,24 +2,20 @@ using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Unity.Rendering.Toon
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namespace Misaki.HdrpToon
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{
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[ExecuteAlways]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Camera))]
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internal class DebugShadowmap : MonoBehaviour
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public class DebugShadowmap : MonoBehaviour
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{
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// flags
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bool m_initialized = false;
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bool m_srpCallbackInitialized = false;
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[SerializeField]
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internal bool m_enableShadowmapDebugging = false;
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[SerializeField]
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internal bool m_enableSelfShadowDebugging = false;
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[SerializeField]
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internal bool m_enableBinalization = false;
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[SerializeField]
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internal bool m_enableOutlineDebugging = false;
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public bool m_enableShadowmapDebugging = false;
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public bool m_enableSelfShadowDebugging = false;
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public bool m_enableBinalization = false;
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public bool m_enableOutlineDebugging = false;
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