Updated namespace;
Added UTSPass; Chnaged the RTHanlde _HairShadowMap to not reallocate when screen resolution decreased;
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@@ -7,12 +7,12 @@ using UnityEditor;
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using UnityEngine.Rendering.HighDefinition;
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using Unity.Properties;
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namespace Unity.Rendering.HighDefinition.Toon
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namespace Misaki.HdrpToon
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{
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[ExecuteAlways]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Light))]
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internal class BoxLightAdjustment : MonoBehaviour
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public class BoxLightAdjustment : MonoBehaviour
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{
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private bool _initialized = false;
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private bool _srpCallbackInitialized = false;
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