Fixed the bug that alpha clip does not working properly;
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@@ -11,13 +11,6 @@ void UTS_OtherLights(LightLoopContext lightLoopContext, FragInputs input, UTSLig
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// We dont have to calculate lighting here if we are using sdf shadow
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#ifndef _SDFShadow
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#ifdef _IS_CLIPPING_MATTE
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if (_ClippingMatteMode != 0)
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{
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return float3(0.0f, 0.0f, 0.0f);
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}
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#endif // _IS_CLIPPING_MATTE
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uint2 tileIndex = uint2(input.positionSS.xy) / GetTileSize();
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// input.positionSS is SV_Position
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