Fixed the bug that alpha clip does not working properly;
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@@ -1,5 +1,7 @@
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// Surface Option
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float _SurfaceFeatures;
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half _AlphaCutoffEnable;
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float _AlphaCutoff;
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// Shading Color
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float4 _BaseColor;
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@@ -58,8 +60,8 @@ float _ToonSpecularFeather;
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float _BSDFContribution;
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float _EnergyConservingSpecularColor;
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float _SSSIntensity;
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int _Use_SSSLut;
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// float _SSSIntensity;
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// int _Use_SSSLut;
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float3 _EmissiveColor;
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half _AlbedoAffectEmissive;
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@@ -118,11 +120,12 @@ float _LightIntensityMultiplier;
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// Light Loop
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float3 _ObjectCenterPositionWS;
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// NOTE: Not sure what these are for
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// float _FirstShadeOverridden;
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// float _SecondShadeOverridden;
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float _UseShadowThreshold;
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float _AlphaCutoffShadow;
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float _ComposerMaskMode;
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#if defined(_UTS_TOON_EV_PER_MODEL)
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