Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;

This commit is contained in:
Misaki
2024-11-18 01:06:42 +09:00
parent 1f63c6f4cb
commit ae9b32162d
24 changed files with 345 additions and 188 deletions

View File

@@ -1,12 +1,11 @@
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Linq;
#if HDRP_IS_INSTALLED_FOR_UTS
using UnityEngine.Rendering.HighDefinition;
using Unity.Properties;
namespace Unity.Rendering.HighDefinition.Toon
{
@@ -18,24 +17,60 @@ namespace Unity.Rendering.HighDefinition.Toon
private bool _initialized = false;
private bool _srpCallbackInitialized = false;
[SerializeField]
private GameObject[] _gameObjects;
private HDAdditionalLightData _bindingSourceLightData;
private HDAdditionalLightData _targetBoxLightData;
[SerializeField]
private Renderer[] _renderers;
private uint _layerMask;
private Light _bindingSourceLight;
private Light _targetBoxLight;
[SerializeField]
internal HDAdditionalLightData targetBoxLight;
public Transform trackedTransform;
public bool followGameObjectPosition = false;
public bool followGameObjectRotation = false;
[SerializeField]
internal bool followGameObjectPosition = false;
public Vector3 positionOffset;
public Quaternion rotationOffset;
[CreateProperty]
public Light BindingSourceLight
{
get => _bindingSourceLight;
set
{
_bindingSourceLight = value;
_bindingSourceLightData = _bindingSourceLight.GetComponent<HDAdditionalLightData>();
}
}
[CreateProperty]
public Light TargetBoxLight
{
get => _targetBoxLight;
set
{
_targetBoxLight = value;
_targetBoxLightData = _targetBoxLight.GetComponent<HDAdditionalLightData>();
}
}
[CreateProperty]
public uint LayerMask
{
get => _layerMask;
set
{
if (_targetBoxLight == null || _bindingSourceLight == null)
{
return;
}
UpdateShadowLayer(_bindingSourceLightData, _layerMask, value);
UpdateShadowLayer(_targetBoxLightData, _layerMask, value);
_layerMask = value;
}
}
[SerializeField]
internal bool followGameObjectRotation = false;
[SerializeField]
internal Vector3 positionOffset;
[SerializeField]
internal Quaternion rotationOffset;
#if UNITY_EDITOR
#pragma warning restore CS0414
private bool _isCompiling = false;
@@ -56,16 +91,14 @@ namespace Unity.Rendering.HighDefinition.Toon
private void Awake()
{
Initialize();
}
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
private void LateUpdate()
{
Initialize();
@@ -84,31 +117,23 @@ namespace Unity.Rendering.HighDefinition.Toon
_isCompiling = false;
}
#endif
if (_renderers == null)
{
return;
}
if (targetBoxLight == null)
if (_targetBoxLight == null || _bindingSourceLight == null)
{
return;
}
// TODO: Set rendering layer mask when property changed.
for (var ii = 0; ii < _renderers.Length; ii++)
{
_renderers[ii].renderingLayerMask &= 0xffffff00;
_renderers[ii].renderingLayerMask |= (uint)targetBoxLight.lightlayersMask;
}
_targetBoxLight.enabled = _bindingSourceLight.enabled;
_targetBoxLight.intensity = _bindingSourceLight.intensity;
if (_gameObjects != null && _gameObjects.Length > 0 && _gameObjects[0] != null)
if (trackedTransform != null)
{
if (followGameObjectPosition)
{
targetBoxLight.transform.position = _gameObjects[0].transform.position + positionOffset;
_targetBoxLight.transform.position = trackedTransform.transform.position + positionOffset;
}
if (followGameObjectRotation)
{
targetBoxLight.transform.rotation = _gameObjects[0].transform.rotation * rotationOffset;
_targetBoxLight.transform.rotation = trackedTransform.transform.rotation * rotationOffset;
}
}
}
@@ -150,14 +175,14 @@ namespace Unity.Rendering.HighDefinition.Toon
Initialize();
}
internal static GameObject CreateBoxLight(GameObject[] gameObjects)
internal static GameObject CreateBoxLight(Transform transform)
{
if (gameObjects == null || gameObjects[0] == null)
if (transform == null)
{
Debug.LogError("Please, select a GameObject you want a Box Light to follow.");
return null;
}
var gameObjectName = "Box Light for " + gameObjects[0].name;
var gameObjectName = "Box Light for " + transform.name;
var lightGameObject = new GameObject(gameObjectName);
#if UNITY_EDITOR
Undo.RegisterCreatedObjectUndo(lightGameObject, "Created Boxlight adjustment");
@@ -180,7 +205,7 @@ namespace Unity.Rendering.HighDefinition.Toon
#if UNITY_EDITOR
Undo.RecordObject(boxLightAdjustment, "target " + boxLightAdjustment.name);
#endif
boxLightAdjustment.targetBoxLight = hdLightData;
boxLightAdjustment._targetBoxLight = hdLightData.GetComponent<Light>();
#if UNITY_EDITOR
Undo.RecordObject(lightGameObject.transform, "Position " + lightGameObject.transform.name);
#endif
@@ -197,12 +222,20 @@ namespace Unity.Rendering.HighDefinition.Toon
hdLightData.gameObject.transform.rotation = goRot;
// must be put to gameObject model chain.
boxLightAdjustment._gameObjects = gameObjects;
boxLightAdjustment.trackedTransform = transform;
return lightGameObject;
}
private void UpdateShadowLayer(HDAdditionalLightData lightData, uint oldValue, uint newValue)
{
lightData.linkShadowLayers = false;
var oldShadowLayer = lightData.GetShadowLayers();
oldShadowLayer &= ~oldValue;
var newShadowLayer = oldShadowLayer | newValue;
lightData.SetShadowLightLayer((UnityEngine.Rendering.HighDefinition.RenderingLayerMask)newShadowLayer);
}
private void Initialize()
{
@@ -216,62 +249,15 @@ namespace Unity.Rendering.HighDefinition.Toon
if (EditorApplication.isCompiling)
return;
#endif
if (_gameObjects == null)
if (trackedTransform == null)
{
return;
}
var objCount = _gameObjects.Length;
var rendererCount = 0;
var rendererList = new List<Renderer>();
for (var ii = 0; ii < objCount; ii++)
if (_targetBoxLight != null)
{
if (_gameObjects[ii] == null)
{
continue;
}
var renderer = _gameObjects[ii].GetComponent<Renderer>();
if (renderer != null)
{
rendererCount++;
rendererList.Add(renderer);
}
var childGameObjects = _gameObjects[ii].GetComponentsInChildren<Transform>().Select(t => t.gameObject).ToArray();
var childCount = childGameObjects.Length;
for (var jj = 0; jj < childCount; jj++)
{
if (_gameObjects[ii] == childGameObjects[jj])
{
continue;
}
var modelToonEvAdjustment = childGameObjects[jj].GetComponent<BoxLightAdjustment>();
if (modelToonEvAdjustment != null)
{
break;
}
renderer = childGameObjects[jj].GetComponent<Renderer>();
if (renderer == null)
{
continue;
};
rendererList.Add(renderer);
rendererCount++;
}
if (rendererCount != 0)
{
_renderers = rendererList.ToArray();
}
}
if (targetBoxLight != null && objCount > 0)
{
positionOffset = targetBoxLight.transform.position - _gameObjects[0].transform.position;
rotationOffset = Quaternion.Inverse(_gameObjects[0].transform.rotation) * targetBoxLight.transform.rotation;
positionOffset = _targetBoxLight.transform.position - trackedTransform.transform.position;
rotationOffset = Quaternion.Inverse(trackedTransform.transform.rotation) * _targetBoxLight.transform.rotation;
}
_initialized = true;
@@ -279,13 +265,7 @@ namespace Unity.Rendering.HighDefinition.Toon
private void Release()
{
if (_initialized)
{
_renderers = null;
}
_initialized = false;
}
}
}