Changed the outline layer and hair shadow caster layer from LayerMask to RenderingLayerMask;
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24
Runtime/HDRP/Resources/UTSRenderSettings.asset
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24
Runtime/HDRP/Resources/UTSRenderSettings.asset
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@@ -0,0 +1,24 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 02a9f5e1730430c4090d73e427a7f7a3, type: 3}
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m_Name: UTSRenderSettings
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m_EditorClassIdentifier:
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outlineSetting:
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enable: 1
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renderingLayer:
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serializedVersion: 0
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m_Bits: 2
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hairShadowSetting:
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enable: 1
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CasterRenderingLayer:
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serializedVersion: 0
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m_Bits: 4
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