Added transparent depth pre pass;
Added transparent depth post pass; Added transparent depth write; Added transparent back then front render; Added transparent motion vector write;
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@@ -45,6 +45,13 @@ namespace Misaki.HdrpToon
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public const string SURFACE_TYPE = "_SurfaceType";
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public const string FOG_ON_TRANSPARENT = "_FogOnTransparent";
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public const string TRANSPARENT_DEPTH_PREPASS_ENABLE = "_TransparentDepthPrepassEnable";
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public const string TRANSPARENT_BACKFACE_ENABLE = "_TransparentBackfaceEnable";
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public const string TRANSPARENT_DEPTH_POSTPASS_ENABLE = "_TransparentDepthPostpassEnable";
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public const string TRANSPARENT_Z_WRITE = "_TransparentZWrite";
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public const string RECEIVES_SSR_TRANSPARENT = "_ReceivesSSRTransparent";
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public const string TRANSPARENT_WRITING_MOTION_VEC = "_TransparentWritingMotionVec";
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public const string ALPHA_CLIP_ENABLE = "_AlphaCutoffEnable";
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public const string ALPHA_CUTOFF = "_AlphaCutoff";
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public const string CULL_MODE = "_CullMode";
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