Added AdvanceScope;
Added energy conservation to diffuse lighting; Clean up shader properties;
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@@ -129,6 +129,7 @@ namespace Misaki.HdrpToon.Editor
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if (materials.All(mat => mat.GetPBRMode() == PBRMode.Anisotropy || mat.GetPBRMode() == PBRMode.KKHair))
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{
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EditorGUILayout.Space();
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editor.KeywordTexturePropertySingleLine(Styles.AnisotropyMapText, Properties.AnisotropyMap, Properties.Anisotropy);
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if (materials.All(mat => mat.GetPBRMode() == PBRMode.KKHair))
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{
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@@ -142,6 +143,7 @@ namespace Misaki.HdrpToon.Editor
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}
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else if (materials.All(mat => mat.GetPBRMode() == PBRMode.Toon))
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{
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EditorGUILayout.Space();
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editor.KeywordTexturePropertySingleLine(Styles.SpecularColorMapText, Properties.SpecularColorMap, Properties.SpecularColor);
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editor.MinMaxShaderProperty(Properties.SpecularFeather, Properties.SpecularStep, 0, 1, Styles.SpecRemap);
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}
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