Added AdvanceScope;

Added energy conservation to diffuse lighting;
Clean up shader properties;
This commit is contained in:
2025-03-23 21:30:34 +09:00
parent ea3e83157c
commit b205c1523d
14 changed files with 97 additions and 321 deletions

View File

@@ -129,6 +129,7 @@ namespace Misaki.HdrpToon.Editor
if (materials.All(mat => mat.GetPBRMode() == PBRMode.Anisotropy || mat.GetPBRMode() == PBRMode.KKHair))
{
EditorGUILayout.Space();
editor.KeywordTexturePropertySingleLine(Styles.AnisotropyMapText, Properties.AnisotropyMap, Properties.Anisotropy);
if (materials.All(mat => mat.GetPBRMode() == PBRMode.KKHair))
{
@@ -142,6 +143,7 @@ namespace Misaki.HdrpToon.Editor
}
else if (materials.All(mat => mat.GetPBRMode() == PBRMode.Toon))
{
EditorGUILayout.Space();
editor.KeywordTexturePropertySingleLine(Styles.SpecularColorMapText, Properties.SpecularColorMap, Properties.SpecularColor);
editor.MinMaxShaderProperty(Properties.SpecularFeather, Properties.SpecularStep, 0, 1, Styles.SpecRemap);
}