Added AdvanceScope;
Added energy conservation to diffuse lighting; Clean up shader properties;
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@@ -32,6 +32,7 @@ namespace Misaki.HdrpToon.Editor
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AddUIScope(new RimLightScope());
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AddUIScope(new AngelRingScope());
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AddUIScope(new OutlineScope());
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AddUIScope(new AdvanceScope());
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Initialize(materialEditor, properties);
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