Added AdvanceScope;
Added energy conservation to diffuse lighting; Clean up shader properties;
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@@ -151,7 +151,7 @@ fixed _Is_ViewShift;
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float _Unlit_Intensity;
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fixed _Is_Filter_HiCutPointLightColor;
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fixed _Is_Filter_LightColor;
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fixed _ClampLightColor;
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float _StepOffset;
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fixed _Is_BLD;
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@@ -195,7 +195,7 @@ float _ComposerMaskMode;
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int _ClippingMatteMode;
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float _GI_Intensity;
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float _Light_Intensity_Multiplier;
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float _LightIntensityMultiplier;
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float4 _AngelRingColor;
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