Organized folder structure;

Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
This commit is contained in:
2025-03-16 15:13:06 +09:00
parent 4ce84572d0
commit b2136e1ff4
22 changed files with 352 additions and 130 deletions

View File

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Toon
{
internal struct UTS3MaterialHeaderScopeItem
{
/// <summary><see cref="GUIContent"></see> that will be rendered on the <see cref="MaterialHeaderScope"></see></summary>
public GUIContent headerTitle { get; set; }
/// <summary>The bitmask for this scope</summary>
public uint expandable { get; set; }
/// <summary>The action that will draw the controls for this scope</summary>
public Action<Material> drawMaterialScope { get; set; }
/// <summary>The url of the scope</summary>
public string url { get; set; }
/// <summary>The mode of UTS rendering mode</summary>
public uint workflowMode { get; set; }
/// <summary>The flag wheter UTS material is in transparent mode</summary>
public uint transparentEnabled { get; set; }
/// <summary>The flag wheter UTS material is in tessellation mode</summary>
public uint tessellationEnabled { get; set; }
}
}