Organized folder structure;
Added new SSS Lut Baker; Removed old SubsurfaceLookupTextureIntegrator;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Toon
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{
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internal struct UTS3MaterialHeaderScopeItem
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{
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/// <summary><see cref="GUIContent"></see> that will be rendered on the <see cref="MaterialHeaderScope"></see></summary>
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public GUIContent headerTitle { get; set; }
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/// <summary>The bitmask for this scope</summary>
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public uint expandable { get; set; }
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/// <summary>The action that will draw the controls for this scope</summary>
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public Action<Material> drawMaterialScope { get; set; }
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/// <summary>The url of the scope</summary>
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public string url { get; set; }
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/// <summary>The mode of UTS rendering mode</summary>
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public uint workflowMode { get; set; }
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/// <summary>The flag wheter UTS material is in transparent mode</summary>
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public uint transparentEnabled { get; set; }
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/// <summary>The flag wheter UTS material is in tessellation mode</summary>
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public uint tessellationEnabled { get; set; }
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}
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}
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