Organized folder structure;

Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
This commit is contained in:
2025-03-16 15:13:06 +09:00
parent 4ce84572d0
commit b2136e1ff4
22 changed files with 352 additions and 130 deletions

View File

@@ -931,11 +931,11 @@ Shader "HDRP/Toon"
// Setup DECALS_OFF so the shader stripper can remove variants
#pragma multi_compile DECALS_OFF DECALS_3RT DECALS_4RT
// Supported shadow modes per light type
#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH
#define PUNCTUAL_SHADOW_MEDIUM
#define DIRECTIONAL_SHADOW_MEDIUM
#define AREA_SHADOW_MEDIUM
#define USE_CLUSTERED_LIGHTLIST // There is not FPTL lighting when using transparent
#define AREA_SHADOW_LOW
#define SHADERPASS SHADERPASS_FORWARD
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl"