Organized folder structure;
Added new SSS Lut Baker; Removed old SubsurfaceLookupTextureIntegrator;
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@@ -931,11 +931,11 @@ Shader "HDRP/Toon"
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// Setup DECALS_OFF so the shader stripper can remove variants
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#pragma multi_compile DECALS_OFF DECALS_3RT DECALS_4RT
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// Supported shadow modes per light type
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#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH
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#define PUNCTUAL_SHADOW_MEDIUM
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#define DIRECTIONAL_SHADOW_MEDIUM
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#define AREA_SHADOW_MEDIUM
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#define USE_CLUSTERED_LIGHTLIST // There is not FPTL lighting when using transparent
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#define AREA_SHADOW_LOW
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#define SHADERPASS SHADERPASS_FORWARD
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl"
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