Organized folder structure;
Added new SSS Lut Baker; Removed old SubsurfaceLookupTextureIntegrator;
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@@ -172,9 +172,9 @@ namespace Misaki.HdrpToon
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var format = _hairBlendingQuality switch
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{
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BufferQuality.Low => GraphicsFormat.R8G8B8A8_SNorm,
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BufferQuality.High => GraphicsFormat.R8G8B8A8_SRGB,
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_ => GraphicsFormat.R8G8B8A8_SRGB
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BufferQuality.Low => GraphicsFormat.A2B10G10R10_UNormPack32,
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BufferQuality.High => GraphicsFormat.R16G16B16A16_UNorm,
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_ => GraphicsFormat.A2B10G10R10_UNormPack32
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};
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_hairBlendingRTHandle?.Release();
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@@ -187,9 +187,6 @@ namespace Misaki.HdrpToon
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protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
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{
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_exposureArray = new float[_ADJUSTMENT_CURVE_PRECISION];
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ReallocateHairShadowBuffer();
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ReallocateHairBlendingBuffer();
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}
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private void UpdateSceneEV(UTSRenderer utsRenderer)
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