Organized folder structure;

Added new SSS Lut Baker;
Removed old SubsurfaceLookupTextureIntegrator;
This commit is contained in:
2025-03-16 15:13:06 +09:00
parent 4ce84572d0
commit b2136e1ff4
22 changed files with 352 additions and 130 deletions

View File

@@ -172,9 +172,9 @@ namespace Misaki.HdrpToon
var format = _hairBlendingQuality switch
{
BufferQuality.Low => GraphicsFormat.R8G8B8A8_SNorm,
BufferQuality.High => GraphicsFormat.R8G8B8A8_SRGB,
_ => GraphicsFormat.R8G8B8A8_SRGB
BufferQuality.Low => GraphicsFormat.A2B10G10R10_UNormPack32,
BufferQuality.High => GraphicsFormat.R16G16B16A16_UNorm,
_ => GraphicsFormat.A2B10G10R10_UNormPack32
};
_hairBlendingRTHandle?.Release();
@@ -187,9 +187,6 @@ namespace Misaki.HdrpToon
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
{
_exposureArray = new float[_ADJUSTMENT_CURVE_PRECISION];
ReallocateHairShadowBuffer();
ReallocateHairBlendingBuffer();
}
private void UpdateSceneEV(UTSRenderer utsRenderer)