Changed area light calculation, need feature clean up
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@@ -17,11 +17,16 @@ namespace Misaki.HdrpToon
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private bool _initialized = false;
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private bool _srpCallbackInitialized = false;
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[SerializeField]
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private HDAdditionalLightData _bindingSourceLightData;
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[SerializeField]
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private HDAdditionalLightData _targetBoxLightData;
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[SerializeField]
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private uint _layerMask;
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[SerializeField]
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private Light _bindingSourceLight;
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[SerializeField]
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private Light _targetBoxLight;
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public Transform trackedTransform;
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@@ -159,11 +164,6 @@ namespace Misaki.HdrpToon
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Release();
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}
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private void UpdateObjectLightLayers()
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{
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Initialize();
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}
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internal static GameObject CreateBoxLight(Transform transform)
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{
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if (transform == null)
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