Changed area light calculation, need feature clean up

This commit is contained in:
Misaki
2025-01-17 18:45:41 +09:00
parent b1ef8afc8d
commit b838223551
4 changed files with 34 additions and 17 deletions

View File

@@ -17,11 +17,16 @@ namespace Misaki.HdrpToon
private bool _initialized = false;
private bool _srpCallbackInitialized = false;
[SerializeField]
private HDAdditionalLightData _bindingSourceLightData;
[SerializeField]
private HDAdditionalLightData _targetBoxLightData;
[SerializeField]
private uint _layerMask;
[SerializeField]
private Light _bindingSourceLight;
[SerializeField]
private Light _targetBoxLight;
public Transform trackedTransform;
@@ -159,11 +164,6 @@ namespace Misaki.HdrpToon
Release();
}
private void UpdateObjectLightLayers()
{
Initialize();
}
internal static GameObject CreateBoxLight(Transform transform)
{
if (transform == null)