Added dots instancing support;
Fixed the problem that shader can compile when using emission color map;
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@@ -33,6 +33,9 @@ TEXTURE2D(_SSSLutMap);
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TEXTURE2D(_HairBlendingMap);
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SAMPLER(sampler_HairBlendingMap);
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TEXTURE2D(_EmissiveColorMap);
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SAMPLER(sampler_EmissiveColorMap);
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// Stocking
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TEXTURE2D(_StockingSparkingMap);
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SAMPLER(sampler_StockingSparkingMap);
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