Update custom pass to global custom pass
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace UnityEditor.Rendering.Toon
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{
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[CustomPassDrawer(typeof(HairShadowPass))]
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[CustomPassDrawer(typeof(UTSHairShadowPass))]
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public class HairShadowPassDrawer : CustomPassDrawer
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{
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SerializedProperty m_RenderQueueType;
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