Update custom pass to global custom pass
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@@ -3,7 +3,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.Build;
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using UnityEngine.Rendering;
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[InitializeOnLoad]
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@@ -113,7 +113,7 @@ internal class RenderingPipelineDefines
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{
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var target = EditorUserBuildSettings.activeBuildTarget;
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var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
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var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
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var defines = PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup));
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return defines.Split(';').ToList();
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}
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@@ -122,6 +122,6 @@ internal class RenderingPipelineDefines
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var target = EditorUserBuildSettings.activeBuildTarget;
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var buildTargetGroup = BuildPipeline.GetBuildTargetGroup(target);
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var defines = string.Join(";", definesList.ToArray());
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PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, defines);
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PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup), defines);
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}
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}
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