Update custom pass to global custom pass
This commit is contained in:
@@ -316,8 +316,8 @@ Shader "HDRP/Toon"
|
||||
_SDFNoseHighlightCoef("SDFNoseHighlightCoef", Range(0.0, 5.0)) = 1.25
|
||||
_SDFNoseHighlightSmoothRange("SDFNoseHighlightSmoothRange", Range(0.0, 0.1)) = 0.02
|
||||
|
||||
// Hair Shadow
|
||||
[Toggle(_)] _Is_ReceiveHairShadow("_Is_ReceiveHairShadow", Float) = 0
|
||||
// Hair Shadow
|
||||
[Toggle(_)] _Is_ReceiveHairShadow("Is_ReceiveHairShadow", Float) = 0
|
||||
|
||||
_ShadowBias("ShadowBias", Range(0.0, 5.0)) = 0.0
|
||||
|
||||
@@ -326,11 +326,11 @@ Shader "HDRP/Toon"
|
||||
|
||||
// Eye Parallax
|
||||
[Toggle(_)] _Is_EyeParallax("_Is_EyeParallax", Float) = 0
|
||||
_EyeParallaxAmount("_EyeParallaxAmount", Float) = 0.1
|
||||
_EyeParallaxAmount("EyeParallaxAmount", Float) = 0.1
|
||||
|
||||
// Eyebrow Seethrough
|
||||
[Togle(_)] _Is_EyebrowSeethrough("_Is_EyebrowSeethrough", Float) = 0
|
||||
_EyeBrowBlendingFactor("_EyeBrowBlendingFactor", Float) = 0.5
|
||||
_EyeBrowBlendingFactor("EyeBrowBlendingFactor", Float) = 0.5
|
||||
|
||||
//v.2.0.6
|
||||
_BaseColor_Step("BaseColor_Step", Range(0, 1)) = 0.5
|
||||
|
||||
Reference in New Issue
Block a user