Update custom pass to global custom pass

This commit is contained in:
Misaki
2024-10-23 20:15:07 +09:00
parent e441bb7911
commit d0554a73bb
64 changed files with 949 additions and 46128 deletions

View File

@@ -6,6 +6,12 @@
#define fixed half
#define UNITY_TEXTURE_STREAMING_DEBUG_VARS
float4 unity_MipmapStreaming_DebugTex_ST;
float4 unity_MipmapStreaming_DebugTex_TexelSize;
float4 unity_MipmapStreaming_DebugTex_MipInfo;
float4 unity_MipmapStreaming_DebugTex_StreamInfo;
// Unity Toon Shader
#include "UtsTextures.hlsl"
@@ -114,7 +120,6 @@ SAMPLER(sampler_LayerInfluenceMaskMap);
CBUFFER_START(UnityPerMaterial)
#include "UtsUnityPerMaterial.hlsl"
// shared constant between lit and layered lit
@@ -336,3 +341,11 @@ int _ObjectId;
int _PassValue;
CBUFFER_END
float _Outline_MaxWidth;
float _HairShadowDistance;
float _HairShadowDistanceScaleFactor;
float _HairShadowDepthBias;
float _HairShadowFadeInDistance;
float _HairShadowFadeOutDistance;