Update custom pass to global custom pass
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@@ -6,6 +6,12 @@
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#define fixed half
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#define UNITY_TEXTURE_STREAMING_DEBUG_VARS
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float4 unity_MipmapStreaming_DebugTex_ST;
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float4 unity_MipmapStreaming_DebugTex_TexelSize;
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float4 unity_MipmapStreaming_DebugTex_MipInfo;
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float4 unity_MipmapStreaming_DebugTex_StreamInfo;
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// Unity Toon Shader
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#include "UtsTextures.hlsl"
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@@ -114,7 +120,6 @@ SAMPLER(sampler_LayerInfluenceMaskMap);
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CBUFFER_START(UnityPerMaterial)
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#include "UtsUnityPerMaterial.hlsl"
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// shared constant between lit and layered lit
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@@ -336,3 +341,11 @@ int _ObjectId;
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int _PassValue;
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CBUFFER_END
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float _Outline_MaxWidth;
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float _HairShadowDistance;
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float _HairShadowDistanceScaleFactor;
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float _HairShadowDepthBias;
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float _HairShadowFadeInDistance;
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float _HairShadowFadeOutDistance;
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