Fixed the engergy conservation problem when pbr mode is toon.
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@@ -10,6 +10,8 @@ namespace Misaki.HdrpToon.Editor
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{
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private static class Properties
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{
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public static MaterialProperty diffuseMin;
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public static MaterialProperty lightIntensityMultiplier;
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public static MaterialProperty clampLightColor;
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@@ -18,6 +20,8 @@ namespace Misaki.HdrpToon.Editor
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private static class Styles
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{
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public static readonly GUIContent diffuseMinText = new("Minimal diffuse contribution", "Specifies the minimum contribution of the base color to the diffuse light. Keep it 0 to make sure energy conservation.");
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public static readonly GUIContent lightIntensityMultiplierText = new("Light Intensity Multiplier", "Specifies the intensity multiplier of the light.");
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public static readonly GUIContent clampLightColorText = new("Clamp Light Color", "Specifies whether to clamp the light color.");
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@@ -30,6 +34,8 @@ namespace Misaki.HdrpToon.Editor
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public override void LoadMaterialProperties()
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{
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Properties.diffuseMin = FindProperty(MINIMAL_DIFFUSE_CONTRIBUTION);
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Properties.lightIntensityMultiplier = FindProperty(LIGHT_INTENSITY_MULTIPLIER);
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Properties.clampLightColor = FindProperty(CLAMP_LIGHT_COLOR);
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@@ -38,10 +44,12 @@ namespace Misaki.HdrpToon.Editor
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protected override void DrawContent()
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{
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editor.ShaderProperty(Properties.diffuseMin, Styles.diffuseMinText);
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editor.ShaderProperty(Properties.lightIntensityMultiplier, Styles.lightIntensityMultiplierText);
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editor.ShaderProperty(Properties.clampLightColor, Styles.clampLightColorText);
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editor.ShaderProperty(Properties.lightLoopMode, Styles.lightLoopModeText);
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}
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}
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}
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}
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