Fixed the engergy conservation problem when pbr mode is toon.
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@@ -8,6 +8,12 @@ namespace Misaki.HdrpToon.Editor
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{
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private GUIStyle _headerStyle;
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public override void ValidateMaterial(Material material)
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{
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material.SetShaderPassEnabled(UtsShaderPassName.HAIR_SHADOW_CASTER_PASS_NAME, (MaterialType)material.GetInteger("_Material_Type") == MaterialType.FrontHair);
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material.SetShaderPassEnabled(UtsShaderPassName.HAIR_BLENDING_TARGET_PASS_NAME, material.GetInteger("_HairBlendingTarget") == 1);
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}
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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if (!initialized)
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