Fixed the engergy conservation problem when pbr mode is toon.
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@@ -119,6 +119,7 @@ float _HairBlendingFactor;
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// Advance
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half _ClampLightColor;
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float _LightIntensityMultiplier;
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float _Minimal_Diffuse_Contribution;
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// Light Loop
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float3 _ObjectCenterPositionWS;
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