Added HairBlending shader pass;
Added HairBlendingSetting in UTSRenderPassSetting; Added MaterialType to UTS; Added MaterialFeature scope to UTS material editor; Merged HairBlendingPass and HairShadowPass into UTSPass; Fixed the bug that character box light can not update rotation correctly according to bound light source;
This commit is contained in:
@@ -6,8 +6,10 @@ namespace Misaki.HdrpToon
|
||||
{
|
||||
public const string OUTLINE_PASS_NAME = "Outline";
|
||||
public const string HAIR_SHADOW_CASTER_PASS_NAME = "HairShadowCaster";
|
||||
public const string HAIR_BLENDING_TARGET_PASS_NAME = "HairBlendingTarget";
|
||||
|
||||
public static readonly ShaderTagId outlinePassId = new(OUTLINE_PASS_NAME);
|
||||
public static readonly ShaderTagId hairShadowCasterPassId = new(HAIR_SHADOW_CASTER_PASS_NAME);
|
||||
public static readonly ShaderTagId hairBlendingTargetPassId = new(HAIR_BLENDING_TARGET_PASS_NAME);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user