Added RimLightScope;
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@@ -397,7 +397,7 @@ Shader "HDRP/Toon"
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_HighColor_Power("HighColor_Power", Range(0, 1)) = 0
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[Toggle(_)] _Is_SpecularToHighColor("Is_SpecularToHighColor", Float) = 0
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[Toggle(_)] _Is_BlendAddToHiColor("Is_BlendAddToHiColor", Float) = 0
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[Toggle(_)] _Is_BlendAddToRimColor("Is_BlendAddToRimColor", Float) = 1
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[Enum(Multiply,0, Add,1)] _Is_BlendAddToRimColor("Is_BlendAddToRimColor", Float) = 1
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[Toggle(_)] _Is_UseTweakHighColorOnShadow("Is_UseTweakHighColorOnShadow", Float) = 0
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_TweakHighColorOnShadow("TweakHighColorOnShadow", Range(0, 1)) = 0
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//HiColorMask
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