Changing UI style;
Updating RImeLight;
This commit is contained in:
@@ -75,9 +75,11 @@ namespace Misaki.HdrpToon.Editor
|
||||
if (indirectDiffuseMode != IndirectDiffuseMode.Off)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Indirect Diffuse", EditorStyles.boldLabel);
|
||||
using (var indentLevelScope = new EditorGUI.IndentLevelScope(-1))
|
||||
{
|
||||
EditorGUILayout.LabelField("Indirect Diffuse", EditorStyles.boldLabel);
|
||||
}
|
||||
|
||||
using var indentLevelScope = new EditorGUI.IndentLevelScope();
|
||||
if (indirectDiffuseMode == IndirectDiffuseMode.Matcap)
|
||||
{
|
||||
editor.TexturePropertySingleLine(Styles.indirectDiffuseMatCapMapText, Properties.indirectDiffuseMatCapMap, Properties.indirectDiffuseMatCapLod);
|
||||
@@ -95,9 +97,11 @@ namespace Misaki.HdrpToon.Editor
|
||||
if (indirectSpecularMode != (int)IndirectSpecularMode.Off)
|
||||
{
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("Indirect Specular", EditorStyles.boldLabel);
|
||||
using (var indentLevelScope = new EditorGUI.IndentLevelScope(-1))
|
||||
{
|
||||
EditorGUILayout.LabelField("Indirect Specular", EditorStyles.boldLabel);
|
||||
}
|
||||
|
||||
using var indentLevelScope = new EditorGUI.IndentLevelScope();
|
||||
if (indirectSpecularMode == IndirectSpecularMode.Matcap)
|
||||
{
|
||||
editor.TexturePropertySingleLine(Styles.indirectSpecularMatCapMapText, Properties.indirectSpecularMatCapMap, Properties.indirectSpecularMatCapLod);
|
||||
|
||||
Reference in New Issue
Block a user