Changing UI style;

Updating RImeLight;
This commit is contained in:
2025-02-03 23:01:57 +09:00
parent 886432db7b
commit de370f845e
11 changed files with 157 additions and 79 deletions

View File

@@ -75,9 +75,11 @@ namespace Misaki.HdrpToon.Editor
if (indirectDiffuseMode != IndirectDiffuseMode.Off)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Indirect Diffuse", EditorStyles.boldLabel);
using (var indentLevelScope = new EditorGUI.IndentLevelScope(-1))
{
EditorGUILayout.LabelField("Indirect Diffuse", EditorStyles.boldLabel);
}
using var indentLevelScope = new EditorGUI.IndentLevelScope();
if (indirectDiffuseMode == IndirectDiffuseMode.Matcap)
{
editor.TexturePropertySingleLine(Styles.indirectDiffuseMatCapMapText, Properties.indirectDiffuseMatCapMap, Properties.indirectDiffuseMatCapLod);
@@ -95,9 +97,11 @@ namespace Misaki.HdrpToon.Editor
if (indirectSpecularMode != (int)IndirectSpecularMode.Off)
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Indirect Specular", EditorStyles.boldLabel);
using (var indentLevelScope = new EditorGUI.IndentLevelScope(-1))
{
EditorGUILayout.LabelField("Indirect Specular", EditorStyles.boldLabel);
}
using var indentLevelScope = new EditorGUI.IndentLevelScope();
if (indirectSpecularMode == IndirectSpecularMode.Matcap)
{
editor.TexturePropertySingleLine(Styles.indirectSpecularMatCapMapText, Properties.indirectSpecularMatCapMap, Properties.indirectSpecularMatCapLod);