Changing UI style;
Updating RImeLight;
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@@ -9,7 +9,6 @@ namespace Misaki.HdrpToon.Editor
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{
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private static class Properties
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{
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public static MaterialProperty rimLightEnabled;
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public static MaterialProperty rimLightColor;
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public static MaterialProperty rimLightStrength;
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public static MaterialProperty rimLightLevel;
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@@ -28,9 +27,6 @@ namespace Misaki.HdrpToon.Editor
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private static class Styles
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{
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public static readonly GUIContent rimLightEnabledText = new("Rim Light",
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"A light that hits the 3D model from behind and emphasizes the contours of the model from the front.");
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public static readonly GUIContent rimLightColorText =
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new("Rim Light Color", "Specifies the color of rim light.");
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@@ -83,10 +79,9 @@ namespace Misaki.HdrpToon.Editor
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public override void LoadMaterialProperties()
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{
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Properties.rimLightEnabled = FindProperty("_RimLight");
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Properties.rimLightColor = FindProperty("_RimLightColor");
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Properties.rimLightStrength = FindProperty("_RimLight_Strength");
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Properties.rimLightLevel = FindProperty("_RimLight_Power");
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Properties.rimLightStrength = FindProperty("_RimLightStrength");
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Properties.rimLightLevel = FindProperty("_RimLightLevel");
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Properties.colorBlendingMode = FindProperty("_Is_BlendAddToRimColor");
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Properties.adjustRimLightArea = FindProperty("_RimLight_InsideMask");
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Properties.rimLightFeatherOff = FindProperty("_RimLight_FeatherOff");
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