Changing UI style;
Updating RImeLight;
This commit is contained in:
@@ -256,6 +256,7 @@ void ApplyAmbientOcclusion(AmbientOcclusionFactor aoFactor, inout BuiltinData bu
|
||||
|
||||
void AdjustIndirectLighting(PreLightData preLightData, UtsBSDFData bsdfData, inout BuiltinData builtinData, inout AggregateLighting lighting)
|
||||
{
|
||||
builtinData.emissiveColor *= GetCurrentExposureMultiplier();
|
||||
builtinData.bakeDiffuseLighting = ApplyCurrentExposureMultiplier(builtinData.bakeDiffuseLighting * bsdfData.diffuseColor * preLightData.diffuseFGD * _IndirectDiffuseIntensity);
|
||||
lighting.indirect.specularReflected = ApplyCurrentExposureMultiplier(lighting.indirect.specularReflected * bsdfData.fresnel0 * _IndirectSpecularIntensity);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user