Changing UI style;
Updating RImeLight;
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@@ -93,7 +93,6 @@ void Frag(PackedVaryingsToPS packedInput,
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#endif
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float4 UV0 = input.texCoord0;
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UTSData utsData;
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// We need to readapt the SS position as our screen space positions are for a low res buffer, but we try to access a full res buffer.
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input.positionSS.xy = _OffScreenRendering > 0 ? (input.positionSS.xy * _OffScreenDownsampleFactor) : input.positionSS.xy;
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