Added GT Toon map;
Changed shadow bias from fixed to slope based;
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@@ -1,4 +1,5 @@
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using Misaki.ShaderGUI;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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@@ -27,8 +28,8 @@ namespace Misaki.HdrpToon.Editor
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}
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protected override ShaderGUIExpandable ExpandableBit => ShaderGUIExpandable.Stocking;
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protected override GUIContent Header => EditorGUIUtility.TrTextContent("Stocking Settings");
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protected override bool ShowSection => materials.All(mat => mat.HasFeature(SurfaceFeature.Stocking));
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protected override void LoadMaterialProperties()
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{
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