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Runtime/HDRP/UTS Renderer/Debug/UTSDebug.cs
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35
Runtime/HDRP/UTS Renderer/Debug/UTSDebug.cs
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using UnityEngine.Rendering;
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namespace Unity.Toonshader
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{
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[GenerateHLSL]
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public enum UTS_BSDFDebug
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{
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None,
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BaseColor,
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Normal,
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Smoothness,
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Metallic,
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AmbientOcclusion,
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SpecularOcclusion,
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SpecularColor,
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Anisotropy,
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HairRoughness,
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NormalWS,
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}
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[GenerateHLSL]
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public enum UTS_LightingDebug
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{
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None,
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DiffuseLighting,
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SpecularLighting,
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DirectDiffuseLighting,
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DirectSpecularLighting,
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IndirectDiffuseLighting,
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IndirectSpecularLighting,
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IndirectDiffuseOcclusion,
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IndirectSpecularOcclusion,
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Emission,
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}
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}
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