Added UtsAreaLight.hlsl;
Fixed the problem that the appearence of direct diffuse is incorrect when area light intensity is low. Changed the file name of PBR.hlsl to UtsPBR.hlsl Changed the file name of EnvLighting.hlsl to UtsEnvLighting.hlsl
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Runtime/HDRP/Shaders/UtsAreaLight.hlsl.meta
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Runtime/HDRP/Shaders/UtsAreaLight.hlsl.meta
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ShaderIncludeImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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