Optmize shader structure
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@@ -3,8 +3,8 @@ namespace Misaki.HdrpToon.Editor
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public enum ShaderGUIExpandable : uint
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{
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SurfaceOptions = 1 << 0,
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Basic = 1 << 1,
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ShadingStepAndFeather = 1 << 2,
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ShadingColor = 1 << 1,
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ShadingGrade = 1 << 2,
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MaterialFeature = 1 << 3,
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PBR = 1 << 4,
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AmbientMode = 1 << 5,
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