Optmize shader structure

This commit is contained in:
Misaki
2025-01-31 17:25:19 +09:00
parent f41c6c9b34
commit e8d1d5923a
19 changed files with 287 additions and 95 deletions

View File

@@ -3,8 +3,8 @@ namespace Misaki.HdrpToon.Editor
public enum ShaderGUIExpandable : uint
{
SurfaceOptions = 1 << 0,
Basic = 1 << 1,
ShadingStepAndFeather = 1 << 2,
ShadingColor = 1 << 1,
ShadingGrade = 1 << 2,
MaterialFeature = 1 << 3,
PBR = 1 << 4,
AmbientMode = 1 << 5,